Saturday, August 18, 2012

About Paper Physics and its availability

Hello everyone. Sorry for the radio silence, I've been working hard on a new game, but I don't want to spill the beans for now. Maybe I'll tell you in the next blog post?

As for Paper Physics : To publish on the App Store there's a yearly license, and if the license expires you not only can't publish new games on the App Store as the games that are on the App Store are removed.

So what will happen is that, coming the 1st of September, the game will no longer be available on the App Store. Anyone that bought the game will still have the game on their devices.
I activated my account on the 1st of September, which was kinda foolish of my part since the game only got in sale in the 31st of October.

That doesn't mean that it will not come back, but I'll *perhaps* only renew the license when I'm closer to my game's release. The truth is, Paper Physics was far from a good seller, and won't renew it again for that as much I like Paper Physics. Don't want to guilt-trip anyone, if the game wasn't a good seller it's my fault for not advertising the game well enough.

So if you want to get Paper Physics be sure to buy it before the 1st of September, otherwise it won't be available until some point in the future if ever, sadly.

You can buy it in here: http://itunes.apple.com/pt/app/paper-physics/id463908101?mt=8

And thanks for everyone that bought the game and enjoyed it. I've learned a lot from this.

Peace out,
Manuel Magalhães

Tuesday, February 14, 2012

2 Years of Game Making

These two years were just, wow.
So much happened in them. I remember that I released The Escape at a Saint Valentine's night. The game was made in two days and my inspiration was a flash game called gnop. While I'm not proud of the game itself I'm stunted on how much I've learned in this two years since then and on the things I did. I would never thought I would launch an iOS game two years ago, but I just did it last October.
In celebration of all this I did two things:

1-
For today, and today only, Paper Physics is free. The game usually costs .99$. :)

2-
Today I'm announcing a new game called Sea Air : Lighthouse Festival:

What's Sea Air : Lighthouse Festival?
There's a lot to be determined and there's some elements I don't want to reveal yet, but I can tell you that Sea Air will be a point and click game in a first person view. For reference, see Myst. There will be an extra mechanic thrown in there, but it's too soon to tell.

What are the platforms that will be in?
For now just PC, but if I can I would like to see it in an iPad.

What will be the release date?
That's an hard one. I can't say but since I'm going to try to do this an one man project* it will take a good while until it's finished.

*except music. =p

In an ending note I would like to thank my family, friends, and everyone that supported me and my work. I hope to get better and better at doing games as time passes, but I'll always love what I'm doing. In fact perhaps I'm loving what I'm doing even more each year. So I'm glad that it all started on a Saint Valentine's night.

Friday, December 2, 2011

Paper Physics v1.1, Facebook and Google+ pages and more

Hello there. First of all, I'd like to thank everyone that brought and that is enjoying Paper Physics. It's the game that I've put more effort into and it's nice that people are liking it.
Here's some more news about it:

Paper Physics v1.1:
The main reason of I'm making this blog post is this update. This is a pretty beefy update, since it adds an awesome orchestral music by Vítor Eduardo and the corrects a couple of performance problems.

Flash Demo:
There's now a flash demo of it. It's the iOS lite version sans iAds, and you can find it on Stencyl.com, Kongregate, and on Game Jolt. The demo contains only 12 of the 48 levels on the game, and it doesn't have leaderboards nor achievements.

Twitter, Facebook and Google+:
You can know follow Satelite Play at:
Twitter - https://twitter.com/#!/SatelitePlay
Facebook - https://www.facebook.com/pages/Satelite-Play/310846728927429
Google+ - https://plus.google.com/b/114782423447323846846/
I'll use them to do giveaways and to post updates.

Making of:
I'll do a three-part blog post about the development of Paper Physics. It was quite a ride, and never expected to have gone so far with it. I'll post early concepts and concept art, too.

Once again, I thank everyone who have been enjoying Paper Physics, and I hope this update will further improve the game. See you next time!

Tuesday, November 1, 2011

Paper Physics is now live!


Paper Physics is out! Grab it in Apple's App Store:

Full Version
Lite Version


I might do some sort of making of in the following blog posts, but I still don't know how I should do it.
Have fun and happy Halloween! :D

Friday, October 28, 2011

Paper Physics


Releasing on the 31st October

This is my newest project, Paper Physics. I'm really proud of it, I never worked so hard on a game, and its my first iOS game as well, which is pretty cool.
I started it February as a simple Flash game for sponsorship, but I instead went to work on an another game. I started working it for real when I decided to launch it for the iOS with the upcoming iStencyl.
And now it's finished. But what's the game about?

The game:
- It's a physics puzzler with lots of level elements, such as windmills, gravity blocks and even bumpers. The objective of each level is to touch the checkmark blocks, using both timing and logic.





- There are four level sets; Beginner, Normal, Hard and Master, with twelve levels each, so it's a total of 48 levels.



- There's also leaderboards and achievements for extra fun!


And it's all for now! I'll update this blog once the game is out.

(Press Information: If you wish to review this game, contact me at sateliteplay@yahoo.com and I'll send a code to your way)

Monday, September 12, 2011

NEON ON and new project

I really need to keep up with this blog, so I'll do the promise that when I release a game I got to create a new post about it. Twitter serves as an informal "on the moment" feed about my games' development, but I should get this up to date with new releases, specially due to a game to be released that's mentioned below.

NEON ON:

NEON ON is a game that I did for Stencyl's Summer Game Jam. Didn't placed, but at least got a Staff Pick, which is cool. :)
It's a frenetic arena shooter with achievements and power-ups. While I'm happy with the end result I wish I had released some kind of beta to people try to improve the final version. The result of not doing this was the game being too easy.
You can play it at Stencyl.com, Game Jolt or Kongregate.

New Project: 


I don't want to spoil much about it, when the time comes I'll give more details of it. For now I can say that's a physics puzzle game that I'm making for iOS. My next post shall be about this game.

Tuesday, May 31, 2011

Stencyl was released!

I've been making games with it and it's really cool! Go check it out: http://stencyl.com/ :)