Friday, December 31, 2010

2010 - About Decomestime Studio and more

Hi again. I said last post that I would write a post in mid-December, but I decided that it would be better to write it with the aftermath of Decomestime Studio this year. But I will begin first with:

Ludum Dare 19:

This Ludum Dare sucked for me. The theme was "Discovery", and I thought on making quickly an art game, because it went SO well with "The Escape"* /sarcasm.

It happened to be a bad game. I was with other things in mind so I didn't for that make a decent game.
Oh well, it's wasn't the best way to end the year but anyway, I will do a "much" better game next year.

The game I did for LD is called "Portrait Exploration", full description and download in this link:

Untitled Project:

On #screenshotsunday in Twitter I posted some images about a game that I was making about a robot in ice. Days later I released a teaser to Youtube.
I don't know if I'm going to finish it but I hope so.
Here's the teaser:

Death Missile?:

Also posted about another project on #screenshotsunday that was Death Missile, an arcade shooter, but more info on that later.

Deech - Eight

I did by request a cover for a album called "Eight" by Deech. You can listen to it here (it's a cool album, honestly):


It was a great first year for Decomestime Studio. I thank the indie community for being a bunch of cool guys and gals! Here's hoping that next year will be as good, if not better, than this one. So see me again next year (or this year in some timezones)!

* It was my first game, but I'm sure if I had dedicated a little more time to it the game would have been better. (The game was made in two days for Valentine's Day, for nobody in particular)

Saturday, September 25, 2010


After contradicted my last blog post about make them more regularly (sorry...) I will make this blog post full of info. Here it goes...
-I've made a game for LD18
LD (Ludum Dare) is a 48hour game competition that has a diferent theme each time it happens. This time the theme was "enemies as weapons" and my entry was Spacenoid. It's on Game Jolt with my other games and it has the source with it (as demanded by the compo). There's also a MiniLD starting today but I'm not participating on it. Here's the link: (embedding is not working for now...)

-Expect less updates from me
School started and I want to have better grades this year so I unfortunately won't be able to make any game nor drawings until next holiday. Next blog post should be made at that time. (which is mid-December)

-I brought a Bamboo
Finally brought a Bamboo to replace my old drawing tablet. It's awesome and totally worth 50€.

-Making more updates on Twitter
If you wish follow me at Twitter there is a link on the right side of the blog or follow this link ( :)

And that's all. Until next blog post then!

Tuesday, July 6, 2010

Karoshi Pocket and other stuff

For the Game Jolt's Indie Demake Competition I've chosen to do a demake of Jesse Venbrux's ( Karoshi, and I named it Karoshi Pocket, since I made it look like a Game Boy game. I chose to demake Karoshi because of its awesome game design and I enjoyed playing it a lot.
Pocket Karoshi is on v1.1 now since I fixed some nasty bugs on it, and I swear that never have worked so much in a game during a small period of time. I also learned a lot from it too. I "really" doubt that will place in the competition, but it was fun to make (except some parts, of course, but this happens with any game as far I know).
And here's the Game Jolt's link. Have fun!
I also have a DeviantART and a Flickr, so check them how if you want!
I'll also try to update the blog more often for here on now. :)

Saturday, June 26, 2010

Hello, World!

So yeah. I'm Manuel Magalhães, a portuguese independent game developer, and I created this blog to have a place to post development notes of my games among other things.
The tools I use for game making are Game Maker 8 Pro, SFRX and or/and Photoshop CS4.
I created two games: The Escape (art-y game) and Tea Time (frenetic arcade game). Both only work natively at Windows, although Tea Time works fine with Wine. Soon with the release of Game Maker for Mac I can port them to, well, Mac.
And finally Decomestime (The-có-més-time) Studios is my company name, it means nothing, but its original and not too shady.

I hope that you find my work interesting! =D
You can find The Escape and Tea Time at my Game Jolt profile.