Tuesday, February 14, 2012

2 Years of Game Making

These two years were just, wow.
So much happened in them. I remember that I released The Escape at a Saint Valentine's night. The game was made in two days and my inspiration was a flash game called gnop. While I'm not proud of the game itself I'm stunted on how much I've learned in this two years since then and on the things I did. I would never thought I would launch an iOS game two years ago, but I just did it last October.
In celebration of all this I did two things:

For today, and today only, Paper Physics is free. The game usually costs .99$. :)

Today I'm announcing a new game called Sea Air : Lighthouse Festival:

What's Sea Air : Lighthouse Festival?
There's a lot to be determined and there's some elements I don't want to reveal yet, but I can tell you that Sea Air will be a point and click game in a first person view. For reference, see Myst. There will be an extra mechanic thrown in there, but it's too soon to tell.

What are the platforms that will be in?
For now just PC, but if I can I would like to see it in an iPad.

What will be the release date?
That's an hard one. I can't say but since I'm going to try to do this an one man project* it will take a good while until it's finished.

*except music. =p

In an ending note I would like to thank my family, friends, and everyone that supported me and my work. I hope to get better and better at doing games as time passes, but I'll always love what I'm doing. In fact perhaps I'm loving what I'm doing even more each year. So I'm glad that it all started on a Saint Valentine's night.

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