A physics game based on timing and strategy. Includes Game Center support for achievements and leaderboards.
An arena arcade game with lots of power ups and achievements.
Made for Stencyl's Summer Game Jam.
An arcade platforming game about destroying robots.
An arcade game with the mechanics of Pong and Space Invaders mixed up.
It came from a prototype I did called "Spacenoid".
A game about a British aristocrat protecting himself from asteroids coming from the sky with the help of this top-hat.
A "demake" of the Karoshi series, made by Jesse Venbrux.
The game's objective is to die in each level.
Other games and Prototypes:
A prototype I did for LD48.
The objective is to destroy all the aliens in the area with a paddle and a ball, so it's a fusion between Space Invaders and Pong.
This concept was later polished in the form of another game, "Arkanaut".
A game with the pong mechanic and with a "deep" poem.
My first game.
A game where you complete a portrait with your mouse.